Military Madness Pascal. The 11 th map stage level of Military Madness.
Pascal is sort of a right of passage map stage level in Military Madness. Pascal is played on the big screen: 2 wide and 2 tall. There are good air, and lots of ground scenarios. The Military Madness game designers want you to capture the NW factory only. This is fine, and you can win the game this way. Start by bulking up on the percentages NE of your first factory – draw in the Hunter, Seeker and Bison and kill them while your Pelican takes Charlie north. Now you're ready for the seemingly endless string of battles to come your way. Make it through all of these battles, go take the home factory from him, or kill all of his pieces, and you've won! But it won't be easy – at all. The fighting is fierce and you'll need to make many factory repairs of your pieces.
There's another cool strategy for winning Pascal in Military Madness. It requires a series of precision-counted moves, but yields an awesome result. Basically, the Charlie that's out when the map begins loads into the Pelican and heads east with a Falcon escort while the Hunter, etc are drawn in and killed. Capture the 2 SE factories – capture the most extreme SE factory FIRST. If you want, add to this scenario by using the pelican to 'detain/distract' the Seeker and Rabbit and use the Falcon to stop him from capturing the NE factory – then take it, followed by the 2 SE factories. Very challenging!
Pascal is Map 11 in Military Madness. In Military Madness, the term 'map' is also referred to as 'stage' or 'level' or 'screen.' For game play, walkthrough and more tips, tricks and winning strategies in Military Madness visit the Simple Jack Video channel on YouTube. For a list of all the Military Madness maps, screens, stages or levels, read Military Madness Map Stage Screen Names. For a detailed explanation of what each piece in Military Madness does, and doesn't do, including quirks, read Summary of Military Madness Game Pieces and Players. For a complete (and important) explanation of Zone of Control (ZOC) in Military Madness, read Military Madness Explanation of Zone of Control.