Military Madness Nekose. The 28 th map stage level of Military Madness
Nekose is one of the more challenging and difficult maps in Military Madness. Capturing the SW factory quickly is critical to winning in a reasonable number of turns. You can still win if you don't capture the SW factory fast, but you will definitely have to work for the win, and it will take lots and lots of turns!
Here's the beginning of a winning strategy for Nekose. Take the Pelican out of your factory and put it into the south hex. Now, bring the Panther north and load it into the Pelican. Using the Panther and Pelican in this way will save you anywhere from 1 – 7 turns to capture the SE factory. In fact, if you decide to load Charlie and fly to the SW factory, you may well lose both the Charlie and the Pelican. He will come at you with his Rabbit, Seeker, etc and make capturing the factory all but impossible – and sometimes impossible. Send the Falcon, Eagle a Hawkeye and at least one Bison south also. You'll need them to fend off his onslaught, which is formidable.
Nekose will definitely test all of your Military Madness skills. Remember to be patient, use ZOC and terrain and eliminate his aircraft first.
Nekose is Map 28 in Military Madness. In Military Madness, the term 'map' is also referred to as 'stage' or 'level' or 'screen.' For game play, walkthrough and more tips, tricks and winning strategies in Military Madness visit the Simple Jack Video channel on YouTube. For a list of all the Military Madness maps, screens, stages or levels, read Military Madness Map Stage Screen Names. For a detailed explanation of what each piece in Military Madness does, and doesn't do, including quirks, read Summary of Military Madness Game Pieces and Players. For a complete (and important) explanation of Zone of Control (ZOC) in Military Madness, read Military Madness Explanation of Zone of Control.