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Military Madness Halley

Military Madness Halley. The 12 th map stage level of Military Madness.

There are 2 ways to play this Military Madness map stage level. Neither way is particularly easy. In one method, you'll only capture the SW factory. In the second strategy, you'll capture both the SW and NE factories.

Either strategy requires capturing the SW factory. This is done using the Pelican loaded with the Panther – NOT – the Charlie. To capture the NE factory, you'll run your Panther east, covered by aircraft primarily, and one piece of ground armor. This reduces your defenses for your armor – and he already has Hunters on the screen. By the time you've captured both factories, he will have his 4 new Hunters and will be coming fast and hard – so repair quickly as necessary, and draw in closer to your factories to fight him.

Halley is Map 12 in Military Madness. In Military Madness, the term 'map' is also referred to as 'stage' or 'level' or 'screen.' For game play, walkthrough and more tips, tricks and winning strategies in Military Madness visit the Simple Jack Video channel on YouTube. For a list of all the Military Madness maps, screens, stages or levels, read Military Madness Map Stage Screen Names. For a detailed explanation of what each piece in Military Madness does, and doesn't do, including quirks, read Summary of Military Madness Game Pieces and Players. For a complete (and important) explanation of Zone of Control (ZOC) in Military Madness, read Military Madness Explanation of Zone of Control.

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