This is an indirect fire cannon. The Atlas is the most powerful, longest range indirect cannon in Military Madness and is for use on ground items. It has no air attack and it does not return fire when attacked. You must transport the Atlas using either a Mule or a Pelican. You cannot put it down on 20% or greater. Once the Atlas is placed, Military Madness will not allow you to move or repair it. The Atlas has a firing range of 6 spaces and cannot attack anything that is touching it. The Atlas works well on both tanks and soldiers.
The Bison is the primary battle tank for the human players in Military Madness. In Military Madness, the computer will usually get Slaggers and Titans while the humans get Bison and Grizzly. The computer will also get Bison. Gaining experience stars is important for all the players in Military Madness, but the Bison really seems to excel once it has at least 5 stars. It cannot attack aircraft.
The Charlie is the basic ground soldier in Military Madness. Its attacks are weak, but it can assist with both air and ground attacks. It moves over any terrain and is able to capture factories. The Military Madness computer/player will default to attack Charlie whenever possible, almost without exception. Thus, you can use Charlie to pull in attackers to make it easier to kill them. Be sure Charlie has some additional defense sitting next to him when he is attacked.
The Eagle is the Military Madness attacking aircraft that you get. The computer usually gets Hunters. Eagles do very poorly against aircraft, but pretty well against ground soldiers, tanks, etc. An Eagle is NO MATCH for a Hunter or a Falcon. Either will destroy it easily. The Military Madness computer/player will default to attack Eagles whenever possible, almost without exception. Thus, you can use Eagles to pull in attackers to make it easier to kill them. Be sure your Eagle has some additional defense sitting next to him when he is attacked. Gaining experience stars is important for all the players in Military Madness, but the Eagle really seems to excel once it has at least 5 stars.
In Military Madness, the Falcon is the anti-air aircraft. It only attacks aircraft, but it does it very, very well. The Falcon moves 12 spaces, making it the fastest player in Military Madness. It has low defense and no attack for ground items, so Seekers, Hawkeyes, Rabbits, Charlies, etc are great for attacking them. If you attack the computer's Falcons with your Falcons – one-on-one – you will lose, often very badly. A Falcon can easily take out an entire Eagle unit and lose only one plane. They are great on Pelicans and can even deal with Hunters, if used properly (with ZOC). Falcons are also good blockers as long as only non-air attack items are being blocked: Bison, Titan, Polar, Grizzly, etc.
The Giant is the Military Madness powerhouse. It only moves 2 spaces at a time, but it has very strong attacks for ground and air. Giants cannot go onto percentages over 20%. Once a Giant is on 20%, no indirect or single direct attackers can hurt it at all – unless the Giant is surrounded with ZOC and thus cut in half. If you park a Giant next to another player, and an attacker hits that player while touching the Giant, it will not do well at all. The Giant has awesome defense ability – second only to a Trigger.
The Grizzly is a step up from a Bison in Military Madness. It has greater attack and defense powers, but it can only move 4 spaces per turn. A Grizzly with 5 stars sitting on 30% is very tough!
The Hadrian is an indirect ground cannon in Military Madness. It has a shooting range of 5 spaces. The Hadrian is better against troops than armor. It has no air or ground defense attack capability. If you attack a Hadrian, it cannot shoot back. Like all indirect shooters in Military Madness, the Hadrian cannot attack anything that is touching it.
The Hawkeye is the only indirect air attacker in Military Madness. It has a strong air attack, and no ground attack. It does have good defense. Like all indirect shooters in Military Madness, the Hawkeye cannot attack anything that is touching it. The computer uses his Hawkeyes very well to protect his other players from your planes. Beware of them!
The Hunter is a devastating aircraft capable of killing both air and ground targets. You will not get Hunters in Military Madness very often at all. The Hunter moves 11 spaces per turn and can wipeout most items easily. A Hunter will easily kill an Eagle unit, and can even hold its own with a Falcon – the Falcon has greater attack, but the Hunter has much better defense. In stages/screens where the computer gets Hunters, you must destroy them first by luring them into situations where you have the ZOC/terrain advantages.
Kilroy are Military Madness ground troops that only move 2 spaces per turn, but have more attack power than Charlie or Panther – especially on tanks and other armored items such as Hawkeye, Octopus, Hadrian, etc. A Kilroy can also capture factories in Military Madness. Use these for cleanup kills when ZOC and terrain are good.