Military Madness Apollo. The 14 th map stage level of Military Madness.
When the Apollo map opens, it doesn't look too intimidating. But don't be fooled, this is a very tough screen to beat – even if you do everything right.
If you follow your instincts and bring all of your men down through the pass and into the game, you will almost invariably lose. He will have 2 very tough Atlas that you absolutely cannot get to that will sit and tear you apart in the pass.
To consistently win in Military Madness Apollo, do these things: 1) Move your Rabbit and Lynx east across the top of the screen as fast as possible. They will join your pieces in the east. 2) After your Charlie captures the north factory, take him immediately to your home factory and sit him on it to protect it. In Apollo, the computer will ultimately (when you are very busy and beat down) quietly sneak up and capture your home factory for the win. 3) Carefully move your pieces in a way that allows you to capture the east factory – see the video for one way of doing this. 4) Never let your Eagle be in range of his Hunter – he will kill it and make winning exceptionally difficult.
If you don't capture the east factory, you can still beat the Military Madness computer, but believe me, it will not be easy. It's hard enough to win Apollo when you get this factory.
Apollo is Map 14 in Military Madness. In Military Madness, the term 'map' is also referred to as 'stage' or 'level' or 'screen.' For game play, walkthrough and more tips, tricks and winning strategies in Military Madness visit the Simple Jack Video channel on YouTube. For a list of all the Military Madness maps, screens, stages or levels, read Military Madness Map Stage Screen Names. For a detailed explanation of what each piece in Military Madness does, and doesn't do, including quirks, read Summary of Military Madness Game Pieces and Players. For a complete (and important) explanation of Zone of Control (ZOC) in Military Madness, read Military Madness Explanation of Zone of Control.